Because of...
Wednesday, March 30, 2011 | 6:33 AM | 0 hearts♥
Thanks to a certain SOMEBODY *coughs* I decided to make a blog post. Not that the person asked me to make la. But since I'm back here, why not.Actually I'm feeling a tad sheepish now 'cause I did promise myself that I would try to update every now and then, but well.... you see. *stares at previous post made in January*
In my defense, I shall explain that I have tons of projects. 5 actually this sem. As of now, I've just completed one, and another is due tomorrow, but we have finished preparations so all's good. That leaves a crappy GEK1531 essay (that has not even been touched yet), special effects, and the gigantic game dev project. Starting to feel the crunch, even though I have 2 projects down.
Consult yesterday saw some changes made to the game design. Not in terms of game mechanics, thank god, but in the number of levels we intend to use. I think on my part, and Wei Feng's part too, we were very relieved as it meant less work. Until they started to talk about backgrounds and I realised I was in for deep shit as I had to recreate another 4 new backgrounds while almost entirely discarding the one I did before. Kind of like how there's a sudden downpour when the sun is still shining. Yeah the super suay kind. And it's not helping that I have to do it ALL with that stupid moving background thing........ urgh so troublesome. But if I can pull it off, I'll be really proud of myself.
Major reworking needed for special effects too... -.-. I have to say after watching the lecturer's video on the behind the scenes effects, I was rather psyched to ramp up the quality of my special effects. But again, time constraints (and procrastination) make it really hard to reach for my goals. I really hope I will be able to deliver in time, and in high standard. And because if I churn out shit I will malu in front of the public presentation. LOL.
Was talking to LG awhile back, and he asked if I liked drawing. I replied, " If there is something you do in which no matter how tedious it is, you feel happy doing it, that means you like it." And well, that's how I feel about drawing. Granted, I do not have any background expertise (unless you count my crummy artwork during primary school drawing lessons) but I love to dabble with colours. I love experimenting on ideas, and creating the image that I feel would fit the mood, and provide flow to whatever it is supposed to contribute to. That's why I love my role as the assets creator in my game dev project now, despite how heavy the workload is. It is very well my first and last time in NUS where I really felt like I was in my element, just churning out piece after piece with average effort (i.e.: no brain drain feeling I get from solving maths questions or coding), and feeling immense joy looking at my creations. In fact, when I feel like taking a break, I actually turn to my game dev stuff and start to draw assets that I need later, and it really helps me relax.
I truly understand the joy of getting the dream job now. I am SO going to get that dip, seriously.
Labels: resolutions, school life, updates